Software Engineer II, Minecraft
Microsoft
Software Engineer II, Minecraft
Redmond, Washington, United States
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Overview
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
As a member of the Gameplay Systems team, you will have the unique challenge of building the systems that empower internal developers and the creator community to deliver Minecraft experiences to players across multiple platforms.
As an engineer in this area, you will evaluate requirements, design features, estimate development, and integrate high quality features into our products. Collaboration with peers in development, design, product, and quality will be key to delivering robust features on a predictable schedule.
In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Qualifications
Required Qualifications:
- Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR equivalent experience.
- 1+ years of experience contributing to a project written in C++.
Preferred Qualifications:
- Proficient programming and debugging knowledge with the ability to quickly prototype and iterate.
- Enjoys teamwork and is comitted to reaching goals in a collaborative manner.
- Solid use of software engineering practices plus quality and customer focused design.
- Self-directed and takes the initiative to drive progress.
- Clear and articulate communication skills.
- Experience developing games or game technologies.
Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $100,600 - $199,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $131,400 - $215,400 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until October 29th, 2025.
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Responsibilities
- Build a good understanding of customer needs to inform design and implementation decisions.
- Design, implement, test, and iterate on new and existing systems leading to maintainable high-quality code.
- Foster a collaborative and high-performing team focused on quality.
- Apply engineering practices and focus on continuous improvement.