Senior Software Engineer, Minecraft
Microsoft
Senior Software Engineer, Minecraft
Redmond, Washington, United States
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Overview
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
We are looking for a Senior Software Engineer to help us enhance the frameworks inside the core engine of one of the world's most popular video games. You will join a team of engineers in Redmond responsible for critical low-level technologies including resource versioning/packaging/loading, data reflection, and core entity component systems. Using your C++ expertise, ranging from complex metaprogramming to low-level memory and central processing unit optimizations, you will partner with other teams across Minecraft to ensure our engine is modern, efficient, and above all easy to use, allowing us to continue delighting millions of customers across dozens of platforms.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond
Qualifications
Required Qualifications:
- Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java
- OR equivalent experience.
- 1 year of experience with architecture and development of modern game engines.
Preferred Qualifications:
- 5+ years of experience developing in C++, preferably cross-platform.
- Extensive troubleshooting and debugging skills.
- Experience driving cross-org and cross-discipline communications.
- Previous shipped video game titles as a software developer.
Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until September 19th, 2025.
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Responsibilities
- Extend, maintain, and refactor the Minecraft engine with an eye for quality and performance.
- Mentor other engineers and lead by example by producing simple, extensible, and maintainable code.
- Design, plan, and execute product timelines to deliver quality features.
- Engage with teams across the studio on project planning, technical design, knowledge-sharing, and code reviews.
- Debug and resolve complex problems by investigating and addressing root causes for systemic issues.
- Embody our Culture & Values