Senior Software Engineer
Microsoft
Senior Software Engineer
Redmond, Washington, United States
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Overview
Join Halo Studios in shaping the future of the legendary Halo franchise, now powered by Unreal Engine 5. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe.
Halo Studios is looking for our next Senior Software Engineer to help create a new Halo FPS developed in Unreal Engine 5. By working with key stakeholders across multiple disciplines within Halo Studios, you will help build innovative game features for our next title. As an experienced game developer and software engineer, you’re comfortable both implementing features based on existing design specs and specifying and documenting them yourself. Roles at our studio are flexible, and you can work from home up to two days a week in this role.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Qualifications
Qualifications
Required qualifications:
- Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR equivalent experience.
- 2+ years of experience developing features for an online multiplayer game.
- 2+ years of experience developing / debugging multithreaded systems.
- Experience developing / debugging games on consoles.
Preferred qualifications:
- 2+ years experience with industry standard or proprietary game engines (e.g. Unreal Engine).
- 2+ shipped video games on console and/or PC.
- Experience developing & debugging systems that make use of 3rd party SDKs.
- Experience developing & debugging game networking traffic.
- Ability to forge partnerships with design to build memorable gameplay experiences.
Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until August 13, 2025.
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Responsibilities
Responsibilities
- Collaborate amongst a cross-functional team to deliver engineering solutions that match project goals & timelines.
- Design, implementation, and maintenance of online client features in Unreal Engine 5, including but not limited to gameplay systems and online systems, in C++ and Blueprint.
- Work with a cross-functional team of designers, artists, producers, and testers to estimate and document technical proposals.
- Carefully consider technical tradeoffs to ensure robust, performant system implementations that scale to millions of players across a variety of hardware endpoints.